G2A.COM Entertains Gamers Around the World with Movie Premiere of Warcraft: The Beginning

RZESZÓW, Poland, LONDON and HONG KONG, June 10, 2016 /PRNewswire/ --

G2A.COM [http://www.g2a.com ], the world's fastest growing digital gaming marketplace, with over 10 million customers worldwide, entertained viewers in 24 cinemas around the world during the 2016 World of Warcraft movie premiere. G2A recently won 6 international awards and enjoys giving gamers amazing and original experiences. https://www.g2a.com/wow

(Photo: http://photos.prnewswire.com/prnh/20160610/377968 )

The movie,  Warcraft: The Beginning was released in June 2016 at cinema theatres across the globe. G2A promoted the American epic fantasy movie, originally based on the Warcraft video game series produced by Blizzard Entertainment, by giving away G2A gift cards (with a total value of about EUR3 million) to fans of the games in each cinema where the G2A crew were present. The movie portrays the initial encounters between humans and the green-skinned orcs from Draenor and takes place in a variety of locations established in the original video game series.

"G2A as a globally oriented company aims to be global number one by taking care of each region. That's why we decided that in 9 countries around the world (France, Finland, Germany, India, Austria, Italy, Turkey, Sweden, and Norway), G2A representatives together with cosplayers entertained viewers as they waited for one of the most anticipated movie premieres of 2016," said Dawid Rozek, co-founder and CMO at G2A.COM.

G2A's marketplace has over 30 thousand different gaming products and welcomes over 250,000 new customers monthly. G2A is investing significantly in new technologies such as award winning virtual reality project G2A Land [http://www.prnewswire.com/news-releases/g2acom-virtual-reality-project----g2a-land-is-a-winner-of-the-stevie-awards-2016-in-las-vegas-576903151.html?$G1Ref ] .  Additionally, awesome 3D printing of gaming characters brings a new dimension as well as new options to gamers and developers. http://3dplus.g2a.com

Warcraft, which was published in 2006, has been a very popular game series and the movie depicts the entire series in just a couple of hours. This was a huge undertaking since the film was first announced in 2006 as a project partnership between Legendary Pictures and the game's developer, Blizzard Entertainment, and it's now released almost 10 years later by Universal Pictures in June 2016.

Author:  Jacqueline Purcell -  jpurcell@G2A.com



CONTACT: Jacqueline Purcell, jpurcell@g2a.com, +48535699695

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